[RIP] Garry's Mod Event

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Helfury
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[RIP] Garry's Mod Event

Post by Helfury »

On popular demand: Image [RIP] Garry's Mod Event.
On 25th January 2020.
19:00 UTC
Since the popularity in Garry's Mod has stayed high in clan over the years. We have created another event where we can laugh and trick each other once again.
We will be playing popular gamemodes like TTT (Trouble in Terrorist Town), Prop Hunt. All content regarding gamemodes can be downloaded from this link: https://steamcommunity.com/sharedfiles/ ... 1958465050 this will ensure that everyone has the same content. Also you need to download Counter Strike: Source Game Content & Maps Content, HL2:EP1 & EP2 Game Content. All of them can be downloaded here: https://gmodcontent.com/
All content needed is advised to be downloaded prior to the event.
If you need any help setting up the content feel free to poke me on Discord or TS.
Another helpful link to people who had problems connecting to previous events: https://www.rustyinplaces.org/forums/212/35749
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madfknmax
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Re: [RIP] Garry's Mod Event

Post by madfknmax »

We might aswell play SCP secret laboratory some day, as it is free and a blast to play in a bigger group :D
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Laeknir
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Re: [RIP] Garry's Mod Event

Post by Laeknir »

For game modes such as TTT and murder, possible to play You're Dead, You're Dead style. so if you get killed you have to stop talking?
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madfknmax
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Re: [RIP] Garry's Mod Event

Post by madfknmax »

One could use ingame voice in order to prevent "the talking dead". :P
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Helfury
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Re: [RIP] Garry's Mod Event

Post by Helfury »

The comms are a big issue in my opinion. So comms discipline is a must. That means we use ingame comms and when the match is over the chatter can be continued in Teamspeak channel. And do try to be respectful of each other and not talk over each other, but knowing you guys its more fun when we go a little bit crazy.
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madfknmax
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Re: [RIP] Garry's Mod Event

Post by madfknmax »

is there any heavy drinking involved while playing? asking for a friend...
Last edited by madfknmax on Thu Jan 23, 2020 7:34 pm, edited 1 time in total.
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DonPoedel
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Re: [RIP] Garry's Mod Event

Post by DonPoedel »

Always
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BearBison
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Re: [RIP] Garry's Mod Event

Post by BearBison »

Don't forget to download the workshop files and then the additional content prior to the event (at least 10GB)
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madfknmax
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Re: [RIP] Garry's Mod Event

Post by madfknmax »

was fun, thanks for hosting!
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Helfury
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Re: [RIP] Garry's Mod Event

Post by Helfury »

Thank you all for participating this event, the turn out was 12 people at peak. Now i will have trust issues for awhile. It was mad fun. I will look into why some of the gamemodes didnt work properly and redo the whole collections list for future Gmod Events.
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Helfury
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Re: [RIP] Garry's Mod Event

Post by Helfury »

***UPDATE 26/01/20***
Took some things out of the collection.
If you want you can unsubsribe from all the previous content and resub to the new list.
Took out the additional player models
Some odd gamemodes and maps.
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