Public Servers Status and Changelogs

BearBison
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Public Servers Status and Changelogs

Post by BearBison »

This thread will list the current status of our public servers and patch changelogs.

[RIP] are currently hosting 2 servers for the public weekend.

Enjoy.
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Marine

Re: Public Servers

Post by Marine »

This is how I found RIP was seeing your servers, which had quite the line to join, lol and reading the post in Steam.
Buckles
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Re: Public Servers

Post by Buckles »

Marine wrote: Tue Jun 12, 2018 3:59 pm This is how I found RIP was seeing your servers, which had quite the line to join, lol and reading the post in Steam.
Yep, our servers do tend to have some of the largest queues :D

Don't forget you can now donate as a member and get yourself one of those lovely queue jumping reserve slots :thumbup:
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Marine

Re: Public Servers

Post by Marine »

I will be donating. Not an issue there sir ;)
BearBison
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Re: Public Servers

Post by BearBison »

Server updated with hotfix
- Server crash fix
- Bush collision was made a bit smaller
- Puddle Impact fix
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Bowie
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Re: Public Servers

Post by Bowie »

Updated at 5:42 am!!! damn Bear get some sleep brother
Planetgong
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Re: Public Servers

Post by Planetgong »

Bowie wrote:Updated at 5:42 am!!! damn Bear get some sleep brother
Old men wake up early in the morning
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BabylonCome

Re: Public Servers

Post by BabylonCome »

He prob needed a pee....
BearBison
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Re: Public Servers

Post by BearBison »

Pfffff, get up at 5 at the moment as get woken up by the f*cking sun
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BearBison
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Re: Public Servers

Post by BearBison »

Hotfix applied
- Fix: Deployable mortar/MG can be entered
- Fix: Tank engine can now be repaired on destruction by Tank Crew wrench (go at the rear and stay clicked until anim finishes)
-Fix: Grass LOD tweaked to be less obvious
-Fix: Possible fix on some weird server crash
- Add: Tank engine failure sound playing when trying to turn it on while destroyed
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Buckles
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Re: Public Servers

Post by Buckles »

:thumbup:
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Bowie
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Re: Public Servers

Post by Bowie »

Just seen our server on twitch with 3,250 viewers. I hope no-one was swearing that much :D
Buckles
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Re: Public Servers

Post by Buckles »

Bowie wrote: Thu Jul 19, 2018 3:38 pm Just seen our server on twitch with 3,250 viewers. I hope no-one was swearing that much :D




:wink:


And we have had the likes of Sacriel, Sheriff Eli etc on our servers before....they are popular!

You often see people telling others on PS discord to join the RIP servers if you want the best teamwork and game play :thumbup:
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BearBison
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Re: Public Servers

Post by BearBison »

Update applied

Changelog
-Gameplay: Rebalanced tank gameplay on some Oosterbeek layers (Firefly vs PZ.3 was an error)
-Gameplay: Players will be slowed down when jumping in bushes
-Gameplay: No freelook when binos are ADS
-Gameplay: More stamina added. Water bonus regen faster
-Gameplay: Crewmen can now heal/stop bleeding while in vehicles ("X" is default)
-Gameplay: Tweaked damage value to tank from magnetic mines and TNT satchels
-Gameplay: Bushes also play sounds when crossing them
-Gameplay: G41 and G43 zoom a bit more

-Add: Randomized spawn points location on defender's flag
-Add: 500lb bomb sound

-Fix: German smoke grenade weird collision behavior
-Fix: Tweaked engine failure volume for more awareness on its status
-Fix: Missing.50 cal texture on M3 Halftrack
-Fix: Sight on .50 cal
-Fix: Repair Station not repairing on Driel
-Fix: Random music playing on startup
-Fix: FOB emplacement limit (hedgehogs, barricades etc..)
-Fix: Cromwell 3D track
-Fix: Empty mortar rearming
-Fix: Heelsum night lighting (S08)
-Fix: Heelsum S03 wrong spawn removed
-Fix: Panzer 3 missing wheel making it steer right
-Fix: Suspension values tweaked on Stuart
-Fix: Oosterbeek S03 misused flag
-Fix: Removed Driel and Oosterbeek low quality minimap, can only be HD now
-Fix: Changed Heelsum landscape material to be non tessellated to improve perf on AMD and mid end rig
-Fix: British and German shovel are equal
-Fix: British FOB model is now correct on unconstructed state

-Dedicated Server: Updated MapConfig.cfg
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BearBison
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Re: Public Servers

Post by BearBison »

hotfix applied

Changelog
-Gameplay: Magnetic Mines only damage vehicle engine

-Add: Bandage in Vehicle keybind can now be changed

-Fix: Stamina regen even on jog/walk
-Fix: Glasshouse_B is no longer bulletproof from the outside
-Fix: Radial icons now show the correct max emplacements available (logi)
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BearBison
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Re: Public Servers

Post by BearBison »

Updated

Changelog
-Gameplay: Logistic members, sapper and tank commander get a wrench
-Gameplay: Max 2 active FOBS for attacker. Need to unshovel one to make new one
-Gameplay: Exploding vehicles will damage nearby infantry
-Gameplay: Magnetic mines damage engine based on its distance to it (bug fixing too)
-Gameplay: Turret audio switch from hydraulic to manual based on rotation speed
-Gameplay: Delay added between vehicle reset button (to possibly avoid them to go on the moon)

-Fix: Rebalanced GER/UK vehicles for engine destruction
-Fix: Removed the Create Rally command
-Fix: Construction truck not resupplying on some layers
-Fix: Increase mortar round switch timer to avoid reload speed exploit
-Fix: Heelsum church collision revamped
https://steamcommunity.com/games/736220 ... 5100326209
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BearBison
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Re: Public Servers

Post by BearBison »

Server #2 has been updated to the public release version adn #1 will follow shortly once empty.
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BearBison
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Re: Public Servers

Post by BearBison »

Both updated to release version
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BearBison
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Re: Public Servers

Post by BearBison »

Servers updated.

V1.0.42 - Changelog
- Added Flak36 emplacements to Driel S05, S06, S08, S09 and Oosterbeek S01, S03, S04, S06 & S09 layers
- Added Doorwerth lobby image
- Added Arnhem Range lobby image
- Added new water shader
- Added Sdkfz 7 with a mounted Flak 38
- Added DF Shadows and Collisions to foliage on Driel and Oosterbeek
- Added new layers to Driel, Oosterbeek and Heelsum
- Added destruction effects for pontoons
- Added sound effects and particle effects for vehicle damage states

- Fixed collisions and visual bugs in Castle Doorwerth
- Fixed collisions and material assignments for various environment assets in Doorwerth.
- Fixed distance field shadows for bush variant
- Fixed oversized collision for tree variant
- Fixed Doorwerth repair stations
- Fixed collision on fences (to make them passable for tanks)
- Fixed more fences to be passable by vehicles
- Fixed footsteps sound on wood attenuation and volume
- Fixed stationary camera while reloading in Vickers emplacement
- Fixed enfield2 casing spawning only on epic settings
- Fixed doubled spawning of casings when bolting
- Fixed zeroing on Bren, G41, G43, K98k, Lee Enfield, MG34, MG42, MP40, Sten and STG44
- Fixed extra Sdkfz 232 on Oosterbeek Layers
- Fixed sound for panther driver
- Fixed chimney smoke
- Fixed penetration values for some AP rounds
- Fixed Panzer III steering right
- Fixed Panzerfaust "Reload" animation and added sounds.

- Improved MG34 and MG42 zoom factor
- Improved foliage shading
- Improvements to Doorwerth

Known Issues:
- Reflections on water shader might not work as intended with low AA settings
- There still might be some fences here and there that are not passable.
Full announcement: https://steamcommunity.com/games/736220 ... 4283052788
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BearBison
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Re: Public Servers

Post by BearBison »

Servers updated

V.1.0.60 - Changelog
- Added new "Regroup Call" feature: SL can start a regroup call from their T menu which will allow them to become a temporary spawn point for 60 seconds. The SL must be near a radio (antenna icon in top left). The Regroup Call will become inactive if near enemies, the SL goes into an objective, or the SL dies.
- Added new Radioman class that unlocks at 6 section members. This soldier acts as a radio for Commander support and for SL Regroup calls
- Added new optimized terrain shader, ground textures and overhauled the lighting for Heelsum. Should ease GPU
- Added a Camera to the rifleman class (saved into the c:/users/appdata/local/postscriptum)
- Added 9 new layers to Doorwerth
- Added audio feedback (moaning and heartbeat) when bleeding
- Added Polish Brigade faction to Driel

- Fixed missing foley sounds (enter/exit, seat switch and ammo switch) to Stuart tank
- Fixed missing material for tramwagon
- Fixed collision on TNT to stop colliding with vehicles

- Players should not be able to build mortar emplacements in main base
- Further optimization to foliage

Additional information and screenshots on :
https://steamcommunity.com/games/736220 ... 1682204422
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