The maps of PS
Posted: Wed Mar 27, 2019 10:09 am
Jhello fellow nerds,
I have been playing Post Scriptum since release and have been paying close attention to the maps that were released. Living in the area in which the game takes place and having seen many air photographs from the period I have come to the conclusion that there has been quite some creative freedom in the construction of said maps. While roads and overall topography are no doubt taken from staff maps, many buildings and terrain features seem to have been left out or "dreamt up'''.
Now with this i am not trying to convince anyone that this is a bad game or anything. I just want to point out that the whole ''based on irl maps" should be taken with a big handful of salt.
ill expand this topic with examples if people are interested.
(also it might be kind of cool to make a topic with modern day pictures of ingame locations)
I have been playing Post Scriptum since release and have been paying close attention to the maps that were released. Living in the area in which the game takes place and having seen many air photographs from the period I have come to the conclusion that there has been quite some creative freedom in the construction of said maps. While roads and overall topography are no doubt taken from staff maps, many buildings and terrain features seem to have been left out or "dreamt up'''.
Now with this i am not trying to convince anyone that this is a bad game or anything. I just want to point out that the whole ''based on irl maps" should be taken with a big handful of salt.
ill expand this topic with examples if people are interested.
(also it might be kind of cool to make a topic with modern day pictures of ingame locations)