Rusty In Places • V17
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V17

Posted: Thu Nov 14, 2019 4:31 pm
by BigPickle

Re: V17

Posted: Thu Nov 14, 2019 8:47 pm
by wintski
nice!

Re: V17

Posted: Thu Nov 14, 2019 9:02 pm
by Turtlebrain
i might of done a little pee pee when that A10 did its gun run

Re: V17

Posted: Fri Nov 15, 2019 6:44 am
by Sawboss
Anything that increases team cohesion is a good addition to the game, also big boom good.

Re: V17

Posted: Fri Nov 15, 2019 7:18 am
by Spooglepie
Any idea how long before the patch drops?

Re: V17

Posted: Fri Nov 15, 2019 8:35 am
by CaZ
Here's some more footage from the testing server.

The UAV is a commander's dream toy. Can zoom in and mark targets / troop movements straight from the sky. Decent battery as well.

There's also no announcement when an enemy UAV is launched so we need to keep eyes in the air so they can be shot down by APCs.

The massive mortar barrage is either in a circle or a linear form. It always starts with a small warning shot before 3 massive barrages ensue.

Lots of interesting mechanics we need to explore. Also, something about the timers increasing if the commander is killed. Something we should look into later.


Re: V17

Posted: Fri Nov 15, 2019 1:54 pm
by Super_7
Wow really cool stuff !

Re: V17

Posted: Sun Nov 24, 2019 11:25 am
by zdn
The Testserver is running alpha 17 for some time now.

OISC FInals are over.

= Patch should be released soon

Re: V17

Posted: Mon Nov 25, 2019 8:18 am
by CaZ
Good video highlighting upcoming non-commander updates.


Re: V17

Posted: Wed Nov 27, 2019 3:39 pm
by mti_
- Removed the SL override for FTL markers: when SL places a marker, it will no longer auto-delete all FTL markers.
- Updated FTL to allow placement of enemy markers.
- Updated FTL markers to be visible for all squad members.

:-)

Re: V17

Posted: Wed Nov 27, 2019 5:54 pm
by Spooglepie
Now that's nice!!

Re: V17

Posted: Wed Dec 18, 2019 9:04 am
by Iceman
Not played v17 yet as work ;-( so what's it like