How RIP will ensure gameplay balance -- Server rule update.

Post Reply
falcon.3
Second Lieutenant
Second Lieutenant
Posts: 461
Joined: Sat Sep 01, 2018 3:30 pm

How RIP will ensure gameplay balance -- Server rule update.

Post by falcon.3 »

To all members and public players who frequent our server,

Currently in the squad community as a whole, servers owners are struggling to ensure gameplay on the server is balanced. Some servers create systems, like team scrambles, to alleviate some of these issues, but this is something that goes against the OWI rules as it upsets the players too heavily.

One of the mechanisms we will allow our server admins to apply is to switch individuals or groups of people to the other side if we feel this would benefit the gameplay balance and player experience on our server. Our admins are also expected to more actively monitor gameplay balance and take the appropriate actions when needed.

As such, we have added the following rule to our Squad Server rules, which can be found here:
https://www.rustyinplaces.org/rules/server-rules (Squad section)

Keep the teams balanced, to promote balanced gameplay
- Individuals or groups may be switched to improve the quality of gameplay


A broadcast message has also been put in place to make this more visible in the server as well.

We hope this improves the player experience on our RIP Public server and that this in turn generates more enjoyable matches from now on.

Signing out.

RIP Squad Command Group
Image
CaZ
Warrant Officer 1
Warrant Officer 1
Posts: 617
Joined: Thu Feb 08, 2018 10:45 pm

Re: How RIP will ensure gameplay balance -- Server rule update.

Post by CaZ »

Lot of times in my experience people complain about the other team instead of trying to improve themselves and their team.
Why is Squad # doing this, why is Squad # doing that. Well then SL yourself and sort it out next game. Communicate. Coordinate.

Tons of games where SLs and Commanders are silent instead of being vocal and making sure everyone is playing the proper objective. Not even setting up goals and expectations during staging phase. And then they complain about balance. Or a commander that waits 45 min to drop an AS or a UAV or runs head on enemies front line medieval style. It's ridicules imo.

My two cents, check yourself and what improvements you can do and your team can do for next game before taking the easy route and complain. Each defeat, each engagement or point lost is an opportunity to reflect and improve. Filling your mind with negative nonsense is gonna hinder you doing that, instead of thinking what could have been done better next time.

Would strongly advice admins to use this as a very last resort and with proper judgement when applying this and inform groups / invididuals before they get switched. For instance a visiting clan stomping 3games in a row, or a visiting clan on the RIP side during RvW. Would hate to see admins just swapping people after a broadcast. Quick way to kill a server and alienate pubs.
Image
mti_
Posts: 97
Joined: Mon Jun 10, 2019 4:05 pm

Re: How RIP will ensure gameplay balance -- Server rule update.

Post by mti_ »

I like this.
It's in line with our own internal anti-stacking rule, trying to provide a fun experience for all.
CaZ does have a point also in saying that people need to step up and try to get others involved in playing well.
Just blaming a group of friends for being good and wanting to play together is not the answer. Neither are continuous stomps.
As falcon said, it's a problem the whole community is dealing with.
Post Reply