Public Servers Status and Changelogs

Buckles
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Re: Public Servers Status and Changelogs

Post by Buckles »

Servers Updated:

V1.0.293
-Add: Doorwerth gets terrain update too!

-Gameplay: Some vehicles got internal components changes

-Fix: Localized version of the game can now properly bind keys
-Fix: Clipping in Arnhem house near the bridge
-Fix: German Luger and P38 deal 15% more damage
-Fix: Vehicles with crew inside can't be flipped
-Fix: Panzer V commander no longer have muffled sounds when turned out
-Fix: Various level design fixes
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BearBison
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Re: Public Servers Status and Changelogs

Post by BearBison »

Servers Updated:

V1.0.301
-Gameplay: TNT grenade deal more damage to infantry
-Gameplay: Sten sway value/stamina match the MP40

-Fix: Possible fix to vehicle glitching and falling through the sky
-Fix: Sdkfz.222 torque value
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BearBison
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Re: Public Servers Status and Changelogs

Post by BearBison »

Servers Updated:

V1.0.323.8173
-Add: ARMOURED Game mode
-Add: Ammo bag for infantry
-Add: New muzzle flash FX for tanks
-Add: New tank handling and suspension system
-Add: Map Voting option at the end of round

-Gameplay: Veghel Offensive tickets from 400 to 600
-Gameplay: Tank tracks should disappear if fully destroyed
-Gameplay: Tweak to internal component vulnerability (announcement)
-Gameplay: Repair station are 4 times faster
-Gameplay: Tank handling overhaul, suspensions and track friction
-Gameplay: Adding all penetration + hull values to Arnhem Range

-Fix: Missing radio on Velmolen AAS -Fix: Sdkfz.251 torque values
-Fix: German rifle sprinting 1p animation, with ads blending
-Fix: Browning MG can reload while prone and undeployed
-Fix: Tank ammo not always refilling at repair station
-Fix: Tank spinning after engine destruction -Fix: Missing 1 shell on off map artillery

-Sounds: MG34 tweaks
-Sounds: MP40 overhaul
-Sounds: M1 Garand tweaks l
For more information: https://steamcommunity.com/games/736220 ... 2405563594
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BearBison
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Re: Public Servers Status and Changelogs

Post by BearBison »

Servers Updated:

V1.0.325
-Fix: Wrong team on Doorwerth and Heelsum Armoured layers
-Fix: Artillery smoke shells
-Fix: Cannon impulse value divided by 2
-Fix: Wrong Arnhem Range layer
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Buckles
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Re: Public Servers Status and Changelogs

Post by Buckles »

Servers Updated:

V1.0.338
– Add: Best Offensive 01, AAS 01, AAS 02
– Add: Arnhem Range updated

– Fix: Small objects overhaul to enable vehicles to go through on all maps
– Fix: Small fx fixes
– Fix: Vertex normals on old oak trees
– Fix: Ammo bag icons not showing up
– Fix: Infantry capture times increased in Armoured gamemode
– Fix: Inconsistencies in vehicle detection in Armoured gamemode

– Sounds: New engine sounds for Panther and Tiger
– Sounds: Ammo bag sound volume increase
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Buckles
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Re: Public Servers Status and Changelogs

Post by Buckles »

Servers Updated:

v1.0.487.9205
-Add: New map "Grave"
-Add: Main menu overhaul
-Add: Tutorial and wiki added to main menu
-Add: Local play enabled for the training range
-Add: Loading screen for each map and game mode
-Add: Weapons can now be rested on nearby surfaces
-Add: Tactical HUD now replaces the compass key
-Add: Tank sights can now be ranged (same keybinds as weapon ranging)
-Add: Air friction to tank shells (drop)
-Add: Shells now lose penetration factor over distance based on real life data
-Add: New shell types APC and APCBC
-Add: Kill volume under all maps
-Add: New canteen animation for US
-Add: Arnhem range updated minimap
-Add: 9 new layers of Veghel AAS
-Add: 3 new layers of Veghel Offensive

-Gameplay: Weapons have more sway if not rested (even more when low on stamina)
-Gameplay: All regroup call values are now doubled
-Gameplay: Artillery damage radius is increased by 35%
-Gameplay: HE splash damage is increased on all shells except 20mm HE
-Gameplay: Radius to disable a regroup call is now 33% smaller
-Gameplay: More spawn points on flag to avoid spawnkills
-Gameplay: Squad leaders can only access SMG's if 2 or more players are in the section
-Gameplay: Pistol rounds deal 15% more damage to soldiers
-Gameplay: AP and AT mines are now grouped in multiple mines
-Gameplay: Mines are consistent for all factions. 2 AT and 3 AP per player
-Gameplay: Rebalancing Best bridge area
-Gameplay: Strafing run impacts are more effective against flesh targets

-Fix: Best bridge collision blocking wreck destruction
-Fix: Doorwerth S10 cap zone size
-Fix: Leaning not working in some capture area
-Fix: Missing reload sound on Stuart hull MG
-Fix: Disable engine toggle for ATG's
-Fix: Flak 38 using wrong tracers
-Fix: Parachute animation stuck when killed while dropping
-Fix: All commanders can now use the radio without getting out of the vehicle
-Fix: Emplacement can be rebuilt after partial destruction

-Sounds: Dynamic reverb system added to interior spaces
-Sounds: M1 Garand tweak
-Sounds: Grenade close sound update
-Sounds: Panther Engine tweak
-Sounds: Cromwell new engine
-Sounds: Music now plays over loading screen
-Sounds: Various volume and balance tweaks to all areas

-FX: New bullet impact on grass, dirt and mud (small and medium calibers)

-Optimisation: Vehicle wreck lod values
-Optimisation: Building lod values (heavy change)
-Optimisation: Shockwave FX tweak
-Optimisation: Drawing distance for foliage tweaked on all maps

-Community: Adding IceKK's TAA antialiasing tweak as default
-Community: All shovels now have the same construction speed
-Community: Supply crates can be destroyed by explosive damage
-Community: Allow placement of deployables near FOBs when over free limit using nearby CT
-Community: Adding collision to logistic truck cargo so people can't hide under them
-Community: Allow regroup call radios to be used as functional radio (Commanders can now use them for support call-ins)
-Community: Reduce ability to build bunkers where it should not be possible
-Community: Correct sight on Jagdpanzer IV and Stug III
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Buckles
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Re: Public Servers Status and Changelogs

Post by Buckles »

Servers Updated

Hotfix - v1.0.488.9211
We have now released our hotfix #1 for PS.
It should fix the following, mushy textures, sway on bino and a few Grave fixes on the level design.

We are continuing the investigation as some of our users reported a framerate issues after this last update.
We will keep patching the game as we go along and make sure it goes back to stable.
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Buckles
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Re: Public Servers Status and Changelogs

Post by Buckles »

Servers Updated

Hotfix - v1.0.492.9244
Hello everyone,

We have now released our hotfix #2 for PS.
Containing a possible performance boost and some issues fixed in Grave, like missing collision on some buildings etc..
We are continuing the investigation and this update will allow us to profile the game even more.
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Planetgong
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Re: Public Servers Status and Changelogs

Post by Planetgong »

Hotfix V1.0.512.9340

-Fix: Various level design fixes
-Fix: UI section screen will now show more infantry section without scrolling
-Fix: Icon on minimap being offset
-Fix: Main menu widget blocking the Back button when joining a server
-Optimisation: Changing Nvidia PhysX computation method
-Optimisation: Lighting tweaks to improve performance
-Optimisation: Tweak to grass drawing method
-Optimisation: Lod values on soldiers
-Optimisation: Lod values on building and props
-Optimisation: Instancing on all maps
-Optimisation: Weapon resting component
-Optimisation: More coherent resolution on weapon textures
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Planetgong
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Re: Public Servers Status and Changelogs

Post by Planetgong »

Hotfix v1.0.517.9358

-Fix: Lod values on German soldiers
-Fix: Oosterbeek AAS 04 ticket bleed
-Fix: Grass density is increased
-Fix: Bren can now be rested on surface
-Fix: Bush distance field shadow (make sure you have distance field shadows activated)
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Buckles
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Re: Public Servers Status and Changelogs

Post by Buckles »

Servers Updated

v1.0.527.9379
-Gameplay: Adding infantry pontoon to Arnhem (see pictures below)

-Fix: British 1stAB texture fix
-Fix: US Radioman telephone floating

-Sounds: New M1 Carbine sound

-Optimisation: Grass drawing method
-Optimisation: Tweak to bushes


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Buckles
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Re: Public Servers Status and Changelogs

Post by Buckles »

Servers Updated

v1.0.641.9927
-Add: Gore and dismemberment
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-Add: New animations on multiple weapons and characters
-Add: Grave S02 (Offensive)
-Add: New first person mesh for British and German factions
-Gameplay: Artillery radius decreased by 10%
-Gameplay: Artillery takes 5 minutes to reload on short salva instead of 2 minutes
-Gameplay: All soldiers are now carrying one syringe of morphine that cannot be reload unless you die

-Fix: Scope placement on Sherman tank

-Sounds: Headshot audio cue

-Optimisation: Heavy optimisation on skeletal meshes
-Optimisation: LOD values tweaked on soldiers and vehicles

-Community: Browning MG default zeroing at 100 yards with sight flipped down
-Community: Lee Enfield peep hole radius increased
-Community: US AB medics are now equipped with M1 Garand. Logi medic with M1 Carbine
Further information:

http://postscriptumgame.com/gore-update ... -released/

https://steamcommunity.com/games/736220 ... 8714901655
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Planetgong
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Re: Public Servers Status and Changelogs

Post by Planetgong »

V4.21 is here! Servers are updated

Major Update v2.0.13.12217 is now available for download on Steam! On top of this, Post Scriptum will be 25% off during the Steam Autumn sale starting today.

Read the changes:
http://postscriptumgame.com/major-update/
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BearBison
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Re: Public Servers Status and Changelogs

Post by BearBison »

Servers Updated:

v4.21 hotfix 2 v2.0.50.12335
- Changed nametags and added working opacity, scale sliders in the gameplay options
- Fixed issue where FOB's sometimes could not be built
- Fixed FOB's not being buildable in RAAS
- Potential fix for invincible players
- Removed "random" vote option from map vote screen
- Fixed sandbags not stopping bullets
- Arnhem level design improvements
- Added new layers:
- Driel Offensive S02/03/04/05
- Veghel Offensive S05
- Heelsum Offensive S02/03/04
- Best Offensive S02/04
- Grave Offensive 03
- Doorwerth Offensive S02/03/04/05
- Oosterbeek Offensive S02/03/04/05
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Re: Public Servers Status and Changelogs

Post by Planetgong »

4.21 Hotfix #3 out to fix a bunch of stuff! Get your changelog below.

4.21 v2.0.65.12401 Changelog:

- Added vehicle collision sounds to wheeled vehicles
- Fixed mortar aim being off by 100-200 meters.
- Fixed commander vehicle not respawning
- Fixed commander not showing the star icon in the minimap
- Fixed mines disappearing but still working when dug down
- Fixed various Level design bugs
- Fixed the BAR using M1 garand clip ejection FX.
- Tweaked the Tiger tank to turn more easily
- Fixed suppression happening through walls when the impact was outside the suppression zone.
- Changed suppression radius from 7m to 3m.
- Re-added the missing lattice in the Armoured game mode.

- Optimized smoke grenade and tank explosion FX.
- Reduced texture sizes on some assets to help memory load.


IMPORTANT FOR SERVER OWNERS:
- Linux 4.21 Server Build still does not work and will crash on launch. But we are making progress.
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BearBison
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Re: Public Servers Status and Changelogs

Post by BearBison »

4.21 Hotfix #4 servers updated

4.21 v2.0.83.12453

Changelog:
- Tweaked Wehrmacht character proportions and added head/face variations
- Increased maximum mortar elevation to 88 degrees
- Possible fix for staging phase timer being stuck
- Fixed tank not stopping to turn around when engine gets knocked out
- Fixed resupply sounds not triggering
- Fixed not being able to resupply from ammo trailers
- Fixed Driel pontoon bridge icons showing to defenders
- Fixed Stug and Jagdpanzer IV sights not being able to be ranged
- Added collision impact sound FX to tracked vehicles
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Re: Public Servers Status and Changelogs

Post by BearBison »

Servers updated

4.21 v2.0.93.12489

Changelog:
- Possible fix for tank destruction causing server wide hitch
- Fixed Hawkins Mine not doing damage
- Fixed Magnetic Mines being inconsistent damage wise
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Buckles
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Re: Public Servers Status and Changelogs

Post by Buckles »

Servers Updated

v2.0.78.13060 Changelog:
- Fixed several game crashes to both Client and Server
- Fixed the map exploit for the Dinant Citadel.
- Fixed Staging Phase bug.
- Fixed vehicles not taking damage in the Dinant River.
- Fixed Matilda spawning a Churchill wreck.
- Fixed velocity of Char B1 hull cannon.
- Fixed French tanks occasionally twitching when driving.
- Fixed RAAS 01 for Dinant and Stonne.
- Removed side arms from French Rifleman, Medic, Sapper & Light Mortar Roles. (Community Feedback)
- Removed ZB-26 from 1940 German Funker Role, replaced it with K98k. (Community Feedback)
- Added a new German MG Role with the ZB-26 (Community Feedback)
Steam Announcement: https://steamcommunity.com/games/736220 ... 2724348577
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Planetgong
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Re: Public Servers Status and Changelogs

Post by Planetgong »

Hey @everyone

Update v2.0.265.13080 is now available for download. It will fix some minor but important issues.

v2.0.265.13080 Changelog:
- Fixed gaps in Dinant Citadel
- Fixed not being able to fire if they were inside any vehicle when staging zone ends
- Fixed certain map icons not having names when hovering over them
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Re: Public Servers Status and Changelogs

Post by BearBison »

Servers Updated

v2.0.278.13151 Changelog:
- Linux now available
- Fixed Doorwerth level design bugs
- Fixed Driel level design bugs
- Fixed Dinant level design bugs
- Fixed grenade launchers not having impact effects.
- Fixed pak36 flying when towed.
- Fixed some bipoding animation issues for MG34
- Fixed server refresh button not working sometimes
- Fixed French MSP being indestructible
- Removed Sdkfz 232 fom Dinant RAAS
- Removed Daimler armored car from chapter II maps [Community Feedback]
- Changed allied smoke grenade to cover a bigger area
- Changed commander support menu to not be available without proper kit (respawn required) [Community Feedback]
- Reduced amount of sparks in 14mm ricochet effect
- Fixed suicide and friendly fire not causing ticket losses [Community Feedback]
- Rebalanced zoom values for french and german weapons
- Reduced cap unlock timer to 2 minutes and 30 seconds for Stonne and Dinant
- Adjusted all spawn points to not be out in the open in Dinant
- Optimized muzzle and tracer effects
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