Public Servers Status and Changelogs

BearBison
Clan Founder
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Posts: 1763
Joined: Mon Jan 22, 2007 12:00 am

Re: Public Servers Status and Changelogs

Post by BearBison »

Servers updated.

Changelog v2.1.1259.934
- Fixed Sdkfz. 251, Universal Carrier & Citroen driver being invincible.
- Fixed vehicles not being damaged by rifle caliber bullets.
- Fixed M18 Hellcat Wreck missing collision.
- Fixed Teamkills with headshots in vehicles not being counted as a Teamkill.
- Fixed Admins.cfg permission "Immune" being spelled as "Immunity"
- Fixed Wiggly spruce trees.
- Moved Refresh icon on the Server Browser.
- Added first iteration of shell wake effect to replace tracers in most tank shells.
- Added new & better particle effects for HE shells on Concrete & Brick materials.
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BearBison
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Re: Public Servers Status and Changelogs

Post by BearBison »

Servers updated

Changelog v2.1.1299.1111

Optimization & Performance
Made improvements to 20mm AP hit effects.
Added new HE effects for 20mm.
Added ricochet sounds to rocket launcher bounces.

Fixes
Added some more pain volumes on the Arnhem church to stop players from getting on the roof outside of the church tower.
Fixed the RANDOM parameter in server start file not correctly randomizing layers consistently.
Fixed Opel Blitz glass rendering on top of effects.
Fixed water near the factory on Doorwerth not triggering pain volume.
Fixed floating rail wagons on Dinant.
Fixed Driel S08 DZ strip not being below level.
Fixed various wheat variants not being affected by wind.
Fixed broken vertex normals on Oak Med 1 variants & removed some old Norway Spruce materials.
Removed the "Show Modded Servers" in the server browser as it was unnecessary.

Localization
Added Localization team to credits
Fixed a few hundred localization errors.
Fixed player counts being cut off in localized languages.
Fixed Respawn button clipping with Localization.
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Joina412
Lieutenant Colonel
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Re: Public Servers Status and Changelogs

Post by Joina412 »

Servers updated
Changelog v2.1.1308.1143
Bugfixes
- Fixed Arnhem Church pain volume being too large and killing players in the stairwell.

April QoL Patch
- Added some gameplay improvements to Arnhem, Driel, Carentan, Dinant & Best.
- Fixed vehicle horns now playing the correct sounds.
- Added sound warning station on top of Arnhem Bridge.
- Added new headshot notification to ensure maximum realism.
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★Post Scriptum Game Commander★
Zodika
Second Lieutenant
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Joined: Fri Jan 25, 2019 5:10 pm

Re: Public Servers Status and Changelogs

Post by Zodika »

Servers updated.

Changelog v2.1.1302.1127
April Fools 2021
- Removed the April Fools gags

They have also fixed the map issue
Zodika
Second Lieutenant
Second Lieutenant
Posts: 572
Joined: Fri Jan 25, 2019 5:10 pm

Re: Public Servers Status and Changelogs

Post by Zodika »

Server updated.

Changelog 2.1.1969.5331
- Fixed FOB's not being buildable on Offensive.
- Updated Fire Extinguisher FX
- Updated 20mm HE FX
- Tweaked physics asset for Daimer Armoured Car

KNOWN ISSUES:
- St Mère Eglise Invasion 01 Satchel not working against AA position, only Hawkins and Gammon bomb currently working
- Cars and trucks are not taking damage from Hawkins mines
- APX 47mm steering is not working
- All flags sometimes visible on KOTH
- Infantry sandbags can be built really fast

- SDK: Minimap not working
Zodika
Second Lieutenant
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Re: Public Servers Status and Changelogs

Post by Zodika »

Servers have been updated.

Changelog v2.1.1973.5353
- All Offensive Layers now have 2 Logistics trucks for both Attackers & Defenders.
- Rebalanced all soft skin vehicles with rifle bullets & larger caliber AP & HE.
- Standardized all turned out views with max yaw & pitch
- Moved Panhard driver seat slightly up.
- Fixed an issue on Armoured Light layers causing problems with entering vehicles for section members.
- Added larger ammo blast for the larger tanks turret pop effect.
- Fixed various wheel effects.
- More realistic HE shell effect against armor & less intense flames.
- Fixed an issue with minimap in the SDK
Zodika
Second Lieutenant
Second Lieutenant
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Re: Public Servers Status and Changelogs

Post by Zodika »

Servers have been updated.

Changelog v2.1.1984.5388
- Added Roadmap to the main menu.
- Added new explosion effect to wrecks when they disappear.
- Fixed magnetic mines not dealing damage to vehicles.
- Updated AP Shell impacts against concrete, brick & wood.
- FOBs can now be dug up by enemies using a shovel.
- Increased FOB limit to 4 per side.
- Increased Armoured tickets from 1200 to 2000.
- Increased airstrike damage to ensure deployable destruction.
- Adjusted Staghound handling performance.
- Fixed APX 47mm steering.
- Fixed grainy rain effect.
- Fixed 20mm shells using big shell trackers.
- Fixed missing Somua wheel fx.
- Fixed minor issue with welding fx in the main menu.
- Fixed some issues with LCT's and vehicle decay.
- Fixed missing German crewman kit on St Mere Eglise Armoured.

REPORTED ISSUES THAT NEEDS MORE INFO:
- Players are sometimes invisible to tank crews.
BearBison
Clan Founder
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Joined: Mon Jan 22, 2007 12:00 am

Re: Public Servers Status and Changelogs

Post by BearBison »

Servers updated
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Zodika
Second Lieutenant
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Re: Public Servers Status and Changelogs

Post by Zodika »

:text-yeahthat:

Changelog v2.1.2005.5465
- Renamed M4A3 Smoke shell from M89->M64 and velocity from 259m/s to 463m/s
- Optimizing environment asset collisions
- Potential fix for tank despawning on driver disconnection
- Potential fix for infantry sometimes being invisible to tank crews.
- Fixed client side FX that would get stuck
- Smoother transition after bandaging and drinking from canteen
- Emplaced mortar shell count 30->20 HE 30->25 Smoke
- Velmolen KOTH Eastern Farm flag removed
- Fixed mortar shells killing tank crews
- Reordered shell order for some tanks to have HE rounds last
- Fixed typo in shooting range
- APHE external explosion radius increased
- Tiger exhaust FX fixed
- T17 handling improvement
- Added turret interior as hull component for hull breaking system
- Fixed HE not damaging infantry
Zodika
Second Lieutenant
Second Lieutenant
Posts: 572
Joined: Fri Jan 25, 2019 5:10 pm

Re: Public Servers Status and Changelogs

Post by Zodika »

Servers have been updated.

Changelog v2.1.2011.5491
- Potential fix for infantry sometimes being invisible to tank crews.
- Fixed deployables being able to flip tanks and other vehicles.
- Fixed M4A3 Commander socket causing character to be exposed.
- Fixed Skirmish missing cap zones.
Zodika
Second Lieutenant
Second Lieutenant
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Re: Public Servers Status and Changelogs

Post by Zodika »

VERY important update have been installed...

Changelog v2.1.2014.5502
- Fix for soft skin vehicles so drivers can see
Planetgong
Captain
Captain
Posts: 1223
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Re: Public Servers Status and Changelogs

Post by Planetgong »

Changelog v2.1.2021.5527
- Potential fix for infantry sometimes being invisible to tank crews.
- Fixed Best RAAS names not being consistent.
- Fixed tanks being heard over long distance due to broken sound attenuation.
- Removed fire spark emitter from wreck explosion.
- Updated old 20mm HE explosion on concrete & brick.
- Fixed rocket launcher using large tank shell impact fx.
- Fixed MSP being disabled near friendly tanks.


KNOWN ISSUES WE ARE WORKING ON
APHE not generating penetration decal
Dinant Skirmish causing crashes
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Zodika
Second Lieutenant
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Re: Public Servers Status and Changelogs

Post by Zodika »

Servers have been updated.

Changelog v2.1.2036.5599
- Tracks are no longer considered 'vital components'
- Cannon component now needs to be above 50% HP to fire.
- Tweaked component repair times. (From fully damaged to fully repaired)
- Transmission 20->30 seconds
- Turret Ring 15->30 seconds
- Periscope 8->15 seconds
- Track 10->20 seconds
- Cannon 15->30 seconds
- Fuel tank 10->20 seconds
- Engine 20->30 seconds
- Added message telling you when your cannon is too damaged to be used.
- Sdkfz 234 penetration curves tweaked.
- Fixed MSP wrecks fire sound looping forever.
- Fixed Invasion objective (AA Guns) not being destroyed by magnetic mines and satchels.
- Added penetration values for all rockets inside the hangar.
Zodika
Second Lieutenant
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Re: Public Servers Status and Changelogs

Post by Zodika »

Servers have been updated.

Changelog v2.1.2064.5708
- Released Chapter II - Maginot Map
Added 6 Offensive
RAAS 1940 FR-GER
Supremacy 1940 FR-GER
Supremacy 1944 US-GER

- Added Utah Beach RAAS

- Added new game mode Supremacy // Removed all KOTH layers
Heelsum Supremacy 1944
Driel Supremacy 1944
Doorwerth Supremacy 1944
Carentan Supremacy 1944
Oosterbeek Supremacy 1944
Maginot Supremacy 1940
Maginot Supremacy 1944
St Mere Eglise Supremacy 1944
Stonne Supremacy 1940
Utah Beach Supremacy 1944
Veghel Supremacy 1944
Velmolen Supremacy 1944

- FOB Overhaul
3 FOB max per side.
100m exclusion from flag for defenders.
400m exclusion from flag for attackers.
Cost from 550->500.
Deconstruct time set to 90s.

- Armoured gamemode crew count 100->150.
- Fixed crew being killed by TNT explosives
- Fixed Utah Beach double spawn point for LCT.
- Fixed Regroup Call not working in non active capture zones (RAAS and Supremacy).
- Increased font size on loading screen tips for smaller monitors.
- Fixed missing rocket impact VFX on certain materials.
- Fixed weapons staying in hands during death animation.
- Possible fix for vehicle destruction upon driver disconnection.
- Rebalanced strafing runs to do more damage.
- Fixed wreck destruction time and sound playing after death.
- 50 cal updated to use 50 cal damage.
- Fixed wrong sound FX on sunny layers for Utah Beach.
- Added the ability to set Max FPS in game options.
- Fixed Chevrolet engine sound attenuation being far too loud.
- Main menu is now capped to 60 FPS.
Zodika
Second Lieutenant
Second Lieutenant
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Joined: Fri Jan 25, 2019 5:10 pm

Re: Public Servers Status and Changelogs

Post by Zodika »

Changelog v2.1.2070.5724
- Fixed Random minefield in Veghel
- Increased minefield timer on Carentan Invasion from 5 seconds to 25 seconds.
- Potential fix for vehicle disappearing on timeout / disconnection.
- Fixed missing railroad on Maginot map.
- Fixed Maginot tank decks not being combined.
- Added 1 MSP to all Supremacy layers
- Fixed AP Mines being triggered by infantry.
Zodika
Second Lieutenant
Second Lieutenant
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Re: Public Servers Status and Changelogs

Post by Zodika »

Changelog v2.1.2075.5730
Fix for server crashes
Improve Handling M4A3, Firefly, PZ IV H, 38T
Zodika
Second Lieutenant
Second Lieutenant
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Joined: Fri Jan 25, 2019 5:10 pm

Re: Public Servers Status and Changelogs

Post by Zodika »

Server have been updated.

Maleme have been added to voting options as well

Changelog v2.1.2102.5790
Post Scriptum Core Changes
- Adjusted handling for the following vehicles: Sherman M4A3, Panzer IV H, Sherman Firefly, Panzer 38t
- Added Update 1 tanks which include: Panzer II, Panzer III G, Stug III G
- Possible fix for an issue causing server crashes


Mercury Arts
Chapter Mercury Changelog
- New map Maleme with six offensive layers
- New faction Gruppe West
- New faction 2nd NZ Div
- Three new commander action added (JU-52 parachute/logistic, DFS-230 glider MSP)
- Five new player weapons added (Lewis, Thompson, Lee Enfield, No76 smoke, LPZ mine)
- New anti-tank emplacement LG-40 for Gruppe West added
- Three new vehicles added (Morris CS8, Kettenkrad, Humber Super Snipe)
- New light tank Vickers MkVIb for ANZAC added
- Two new aircraft call in models (Blenheim, Hurricane)
- Two new radio meshes (Torn Fu D2 and WS18)
- New rally point meshes added
- Incap voicelines added for GW and ANZAC
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