We would like to announce an upcoming Public Play-test this weekend from Friday, July 6th @ 6PM GMT / 8PM CET / 2PM EST until Sunday, July 8th @ 8AM GMT / 10AM CET / 4AM EST. To start our play-test, we will be hosting a very special Live Tea Time with the Devs at 6PM GMT / 8PM CET / 2PM EST on July, 8th. We will be broadcasting on our official http://twitch.tv/postscriptumofficial. It's not to be missed!
Re:PostScriptum-AstandaloneWW2game
Posted: Wed Jul 04, 2018 5:38 pm
by Belgian
Good news! unfortunatly i won't be there, can't dl it
Re:PostScriptum-AstandaloneWW2game
Posted: Thu Jul 05, 2018 10:45 am
by Ads /brit/
I'll be there, been itching to play this for months !
Re:PostScriptum-AstandaloneWW2game
Posted: Thu Jul 05, 2018 4:28 pm
by Lexhy
I'll be playing for sure!
Re:PostScriptum-AstandaloneWW2game
Posted: Thu Jul 05, 2018 8:38 pm
by Anadin
I'm up for it!!
Re:PostScriptum-AstandaloneWW2game
Posted: Tue Jul 10, 2018 10:33 pm
by Buckles
Re:PostScriptum-AstandaloneWW2game
Posted: Wed Jul 11, 2018 11:54 am
by Hunter
Argh, can't wait until this releases ^_^
Re:PostScriptum-AstandaloneWW2game
Posted: Thu Jul 12, 2018 3:47 pm
by Planetgong
@everyone
We want to thank everyone for your support and helping us with our previous week-end tests of Post Scriptum. It has been truly amazing for us to see the positive reception during our past public playtests from live streams to the comments being shared. However, we realize that there are still bugs and issues keeping you from enjoying the game to the fullest. We really value you as our community and want to ensure our game is the best we can have it for release.
After this past weekend test, we recognize that there are still issues with bugs and optimization that we would like to be resolved before we release the game. Based on our internal QA process, we were under the impression our optimization had undergone significant advancements. But after collecting a higher volume of performance reports from our public testing weekend, we realize there is more work to be done in order to get the game to a fully optimized state.
With that being said, as hard as a decision it is, we have decided to postpone our release date until the second week of August in order for us to resolve issues around optimization and bugs. Being a small independent team has made this decision difficult as many of us have worked 3 years on Post Scriptum. We really want to make the best impression we can when it comes to release and not put out something we know ourselves has issues.
Instead of releasing an unoptimized game on July 18th, we would like to open up a 24/7 open beta period until our new release date. This will allow you to still enjoy and play the game, while helping us collect vital information to resolve all bugs and optimization issues in time for release. Post Scriptum is currently feature complete, and this beta period will allow our team to allocate all resources to bug fixing and optimization.
All pre-orders will obtain instant access to the beta period when it is live and the game on full release.
Open Beta Content
- Dedicated Server files for public use
- 24/7 Access to the game
- All core game features
- Pre-order gives instant access
- Ability to report bugs, feedback and glitches
- Consistent updates with fixes
Once again we want to thank you all for your support and we are eager to get you playing Post Scriptum as soon as possible.
Periscope Games
Re:PostScriptum-AstandaloneWW2game
Posted: Wed Jul 18, 2018 8:53 pm
by Bl4ckP4nth3r
What's the detail on the AT? Because specialists are still overstacked in options while normal rifleman are just meh to play with. (Come and play isn't an answer on holidays)
Re:PostScriptum-AstandaloneWW2game
Posted: Fri Jul 20, 2018 11:47 pm
by Buckles
Re:PostScriptum-AstandaloneWW2game
Posted: Sat Jul 21, 2018 12:13 pm
by Cobiee
Good work Buckles
Re:PostScriptum-AstandaloneWW2game
Posted: Sun Jul 22, 2018 1:01 pm
by Rusakko
I'll be the first to enlist to PS Support role 101 course... Picture
Re:PostScriptum-AstandaloneWW2game
Posted: Sun Sep 30, 2018 8:29 am
by Buckles
Re:PostScriptum-AstandaloneWW2game
Posted: Thu Jan 10, 2019 9:35 am
by Buckles
Latest Tea Time with the Devs:
- Bayonets
- 2 new vehicles
- new map - Veghel
- new ragdoll animation (on bullet impact)
- update to armour damage model - tracks, ammo, fuel tanks, engine, turret rotation and crew
- armour mode reveal
Re:PostScriptum-AstandaloneWW2game
Posted: Sat Jan 26, 2019 2:39 pm
by Buckles
Re:PostScriptum-AstandaloneWW2game
Posted: Fri Feb 15, 2019 6:52 pm
by DogBite
There is an issue with the main base protection. This means you can be killed within the main base.
Until the devs fix this, main base camping in any form is forbidden. Server admins should warn/kick(ban if repeated after kick) anyone for exploiting this bug.
Re:PostScriptum-AstandaloneWW2game
Posted: Fri Feb 15, 2019 8:16 pm
by Salti
Re:PostScriptum-AstandaloneWW2game
Posted: Thu Feb 28, 2019 8:36 pm
by Buckles
Tank crews at the ready! Armoured game mode inbound, 8th March!
And to help showcase this new game mode, we are hosting an event on Saturday 2nd March at 8PM GMT / 9PM CET / 3PM EST where your favourite content creators will be joining us for some amazing Tank battles!
Full guest list will be announced Saturday!